Mark


Human Behavorial Patterns
Conditional Pattern Making Workshop & Motion Pattern Video


 

1. Prototyping is very similar to testing or experimenting. It’s a preliminary model of something, especially a machine, from which other forms are developed or copied.


2. This project investigated outcomes based on the human experience. The human experience refers to the realities of human existance including the mental, emotional, spiritual and physical characteristics of human life. Here are 47 examples:

  • logic
  • imagination
  • rational-thought
  • success
  • rest
  • motivation
  • emotion
  • empathy
  • fear
  • joy
  • hate & anger
  • conflict
  • destruction
  • freedom
  • privacy
  • constraint
  • creativity
  • spontaneity
  • work
  • happiness
  • self-fulfillment
  • aging
  • mortality



3. Skype is a telecommunications application that specializes in providing video chat and voice calls between computers,tablets, mobile devices via the Internet. Skype also provides instant messaging services. Skype enables users may transmit text, video, audio and images.

This project investigated the interest in human to human collaborative spacial prototyping.1 In order to realize new ways of problem-solving not solely reliant on digital tools.2
Behavioral Patterns is a video sketch of human behavioral patterns recorded, multiplied and made into a motion pattern. The video content was created through a conditional pattern making exercise conducted through Skype.3

The participants directed me (the tool) via Skype without using voice commands or written text to create a pattern based on the five provided elements in fifteen minutes. Subverting Skype’s intended purpose allowed me to screen-record the participant’s actions and reactions throughout the workshop. The constricted live communication gave insight into the different ways humans communicate to solve problems given the specific restrictions.